Thursday, July 30, 2015

bodies in code (Mark Hansen)



p21 "originary technical basis of embodied experience"


the reimagining  of VR as a mixed reality differs from earlier concept of virtual reality
1) representionism vs  perceptuomotor activity
   
p.4 representationist fantasy
     such a break (with natural perception) "grants cinema the capacity to present the world from a nonhuman perspective and thus opens a properly autonomous machinism; by contrast, the functional homology linking virtual reality technologies with natural perception supports a prosthetics that functions to expand the scope of natural perception, to tap the technics at its core. "
p5 "Bluntly put, the new mixed reality paradigm foregrounds the constitutive or ontological role of the body in giving birth to the world."

P. 21 this is largely responsible for the promise of the digital, understood not as some autonomous moment in the history of technology, but rather, first and foremost, as a stage in the ongoing technogenesis of the human.

2) ocular-centered vs tactile





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